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Cal STAR — firmware, DAQ server, and engine design
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ControllerLUT.cpp File Reference
#include "control/ControllerLUT.hpp"
#include <algorithm>
#include <cmath>
#include <cstring>
#include <fstream>
#include <iostream>
#include <sstream>
Include dependency graph for ControllerLUT.cpp:

Go to the source code of this file.

Namespaces

namespace  fsw
 Motorized ball valve position: raw ADC counts -> % open.
namespace  fsw::control
namespace  fsw::control::anonymous_namespace{ControllerLUT.cpp}

Variables

constexpr uint8_t fsw::control::anonymous_namespace{ControllerLUT.cpp}::MAGIC [] = {'L', 'U', 'T', 'C'}
constexpr uint8_t fsw::control::anonymous_namespace{ControllerLUT.cpp}::VERSION = 1
constexpr size_t fsw::control::anonymous_namespace{ControllerLUT.cpp}::MAX_AXES = 8
constexpr size_t fsw::control::anonymous_namespace{ControllerLUT.cpp}::MAX_OUTPUTS = 32
constexpr size_t fsw::control::anonymous_namespace{ControllerLUT.cpp}::MAX_NAME_LEN = 255